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Help for seasick gamers?

I'm not a frequent gamer. Sure, I love to take a turn at Rock Band or Dance Dance Revolution every now and then, but many typical video games -- especially first-person shooters -- leave me cold.

Or, rather, they leave me nauseated.

They used to call it Doom Sickness, back in the mid-'90s when that PC game had its heydey. I never played Doom, but I did attempt to play its successor, Quake, once and only once. After about 20 minutes of running through a bewildering array of corridors trying to splatter my opponents (and more often getting splattered myself), I suddenly realized I had to STOP RIGHT NOW and put my head between my knees before I created splatter of a different sort.

Doom Sickness is sort of the flipside to regular old mal de mer. On a boat, your eyes are telling your brain that you're fairly stable, but your inner ear is telling your brain that you're moving up and down. With many video games (and some movies shot with handheld cameras), it's just the opposite: Your eyes are telling you that you're jerking around erratically, while your inner ear says that your body is quite still. Either way, your brain is getting conflicting signals, and the result is that awful queasy feeling.

(This only happens to certain people at certain times, of course. Most gamers can play any video game for hours on end with nary a gut twinge.)

But there's hope for those of us who are prone to Doom Sickness. The other day I was playing Katamari Damacy, a bizarre but utterly addictive Japanese game in which you roll a sticky ball around the world and pick things up with it, starting with small stuff like thumbtacks and working your way up to people, cars and whole buildings. I'd played it several times before with no trouble, but this time I had that "I've got to stop right now" moment.

My husband walked in shortly afterward, found me lying green-gilled on the couch, and had a flash of inspiration. He rummaged through our catchall drawer and resurfaced with some acupressure wristbands he'd bought years ago to help with motion sickness on planes. They have a hard plastic bead sewn into them -- it presses into a pressure point on your wrist, which in turn theoretically interrupts the conflicting signals to your brain that are causing your nausea.

accupressure wristbandsNot at all convinced they would work, I figured it wouldn't hurt to at least give the bands a try. I put them on, and five minutes later I was completely back to normal. (Usually it takes half an hour or more before I recover from any kind of motion sickness.) I was astounded.

Since then I've done a little research on the motion sickness bands. There are many first-person testimonials to their effectiveness online, and some studies cited by Psychology Today indicate that there's something to the use of accupressure to treat nausea. But there are also plenty of folks who consider these wristbands to be modern-day snake oil. If people are feeling better after putting wristbands on, they say, that's just the placebo effect at work.

I'd be interested to hear if anybody else has tried these wristbands for gaming and how well they worked for you. If you'd like to try them, you can find them for around $8 to $10 in most drugstores, in the motion sickness section. When you use them, be sure to put the plastic bead in the correct spot on your wrist -- in the little hollow area right in the center, an inch or so up the arm from the heel of your hand.

Big fat disclaimer: I am not a medical professional and I can make no claim as to the effectiveness of these bands. All I know is that they worked amazingly well for me the one time I tried them. If that was just the placebo effect at work, I say let's hear it for the placebo effect!

What People Are Saying

Rate this
Rated +38
412 Votes

i have this problem with

i have this problem with some games (gta series, halo series, half-life series, etc). for some reason i can play cs all damn day without any issues though.

what i do before (or during gameplay if i do get nauseous) is take dramamine. it tastes horrible but usually works...the only problem is it makes me tired. i'll have to look into these bands cuz being reusable and cheap sounds good to me.

Rate this
Rated -7
401 Votes

Blowing chunks

I too suffer from this on some games. As other people mentioned, the best thing I found is keep your monitor size small.

Long ago (in the Unreal Tournament 1 days) I really noticed how much the monitor size affected me when I went over to friend's house and played the game on a 22" CRT monitor. Within about 10 minutes I needed to blow chunks.

Now I keep the monitor size down to a 17" CRT or a 19" Widescreen LCD.

Rate this
Rated +22
440 Votes

Over time I can adjust to

Over time I can adjust to it, but what helped me most was learning to focus on a fixed point away from the monitor when I feel to much vibration from playing. Mine is mild and onset as an adult so ymmv.

Rate this
Rated -1
415 Votes

VR Sickness

This motion sickness has only ever affected me while playing 2 games. One was Turok for the N64 and the other was Timesplitters2.

The only cause I could think of was the framerate - I was mentally turning the characters viewpoint faster than the game was displaying it (i.e I would turn a corner and then a split-second later the game would catch up).

Also I have noticed a very slight version of the motion sickness whenever I play a game where the character has a built-in "swaying" motion (i.e realistic head bobbing while running). It isn't a problem for me, only when I go to reload and I am not expecting the view to keep bobbing. Why some of the newer games insist on havng your character bob and swap while reloading when they are standing still is beyond me, but apparently it is enough to make me a little queasy.

Rate this
Rated +5
393 Votes

Man, Timesplitters made me

Man, Timesplitters made me so sick, I had to go lay down and close my eyes. I really hope this wristbands work. I'd love to go back and finally finish some of the old games I bought.

Rate this
Rated -10
396 Votes

Yes, it's definitely the

Yes, it's definitely the head-swaying. Fortunately some games allow one to turn this feature off.

Rate this
Rated +4
420 Votes

It is my understanding that

It is my understanding that this is related to
the size of the moving video relative to your
entire field of vision.

If your monitor is so large or so close that it
is all you can see then you (those of us more
susceptible to it) get sick.

Try this: from the beginning of a particular
gaming session, play it sitting a lot further
back from the monitor and turn on the room
lights so you can see the real frame of
reference.

Rate this
Rated -4
394 Votes

Doesn't work for me

I've tried the wristbands before, without any luck. I use dramamine so that I can delay the affect from first person shooters. But I can still only go for about 1/2 hour before I have to turn it off. I wish the wristbands worked cause the dramamine makes me drowsy.
Oh why couldn't half-life 2 been made in 3rd person!

Rate this
Rated -23
367 Votes

Fan near the monitor

I used to find that a fan blowing air into my face helped con my body into accepting the perceived motion.

A large part of what gets me now days is the moire rippling effect of hard edges and textures. Lower res and more AA/AF helps but has limits.

Q.

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Rated +8
394 Votes

An actual cure

While the wristbands might help, an actual cure is to widen the first person camera's field of view (FOV). Although, this is only possible if the game has a console menu where you can fiddle around. (its pretty easy in HL2, just type "sv_cheats 1" and "Fov 90" to set the field of view to a more manageable level.)