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Ian Lamont's picture
Ian Lamont

The Digital Media Machine

IT gets dragged kicking and screaming into Second Life

What's the deal with Second Life? More than 1.3 million people have joined the virtual world, which allows users to interact and experiment in a real-time 3D universe. A virtual economy has sprung up, based on the trade or outright purcase of 3D real-estate and other objects. All sorts of organizations are holding meetings in Second Life, and PR companies are creating marketing campaigns there. Second Life is the darling of several mainstream media organizations, most notably BusinessWeek, which regularly covers the corporate and financial activities taking place there.

Until recently, IT professionals could safely dismiss Second Life and virtual worlds as a quirky offshoot of the gaming world to play with during the off-hours, or another overhyped Internet technology that has no role in the day-to-day business of running IT.

Not anymore. There was a watershed event earlier this week that, if it develops into a trend, will force many IT folks to learn how to conduct meetings and get information in virtual spaces.

The event relates to a Sun Microsystems announcement: The open-sourcing of the Java programming language. Part of the Sun publicity effort involved a developer Q&A, which many software companies use to reassure and inform developers about newly announced software or programming tools. However, this developer Q&A took place in Second Life, without any corresponding real life component. According to one account (which included screenshots of the Q&A), just 20 or 30 people attended. Moreover, there were some technical snafus:

Some 1st Life problem arouse, mainly with micros, while in SL there was probably a lack of infos on how to deal with technical stuff such as listening to the conference, that is stopping the background video that was screened before the whole thing started.

Another observer, who was kind enough to provide a transcript of the Q&A, noted some of the other quirky goings-on, including Tim Bray (Sun's Director of Web Technologies) slumped over a table and an impromptu break dance performance.

While being able to ask questions directly to senior Java designers at a small gathering is a great opportunity, dealing with technical snafus and bizarre distractions certainly isn't. Larry Dignan ripped into Sun's virtual Q&A, calling it a "gimmick" and a "productivity drain":

Memo to Sun: Stop trying to be so damn trendy. Taking Java open source is a big development, but then you muck it up with having a developer Q&A in Second Life. No parallel  Webcast. No conference call dial-in. No alternate means to drop in. Ask yourself the following: Would any of your peers (grown-up IT companies) have held an earnings call only in Second Life? How about a merger? New development platform? Didn't think so. ... How about those CIOs you're trying so desperately to sell "solutions" to? Maybe they wanted to tune in. Guarantee you that they didn't have the wherewithal to fiddle with Second Life.

While I did not attempt to join Sun's Q&A, I have explored Second Life. Or, should I say, tried to explore Second Life. I found the UI to be complicated, and the client software to be jerky. Getting the hang of moving around required a bit of a learning curve, even for someone who has played first-person shooters and The Sims before. So it's not surprising that so few people showed up at Sun's virtual Q&A. There is no way any developer, CIO, or reporter could be reasonably expected to attend Sun's virtual Q&A unless they invested a few hours beforehand getting up to speed on the interface.

And this virtual event will be soon followed by others. Big tech players are jumping on the Second Life bandwagon. Dell is setting up a virtual store in Second Life. IBM chief executive Sam Palmisano not only has two Second Life avatars, but also has big business plans centered on Second Life, says BusinessWeek:

IBM foresees a sizable business in providing the software, computers, and chips that power 3-D worlds, and in advising clients on how to take advantage of them to market or sell products. At a real-life town hall meeting for 8,000 employees in Beijing's Great Hall of the People, Palmisano will announce just before his virtual escapade that IBM is setting up a new organization to pursue the business. It's one of a handful of initiatives he'll lay out that emerged from an online "innovation jam" the company held for worldwide employees and business partners in September. All told, Big Blue plans to spend $100 million on these projects.

When there's a lot of gushing Second Life coverage from BusinessWeek (and a few other media outlets) that downplays the many problems with virtual worlds, one has to wonder who's driving this trend. It doesn't take long to figure it out: The PR agencies, who seem to be latching onto Second Life as the Next Big Thing.

I don't dispute that 3D simulations can play an important role in education, or providing a forum for productive interactions. One day, when members of the video game generation form the bulk of the workforce, virtual spaces will be a common meeting place for training sessions, classes, and other gatherings. 

But right now, the rush to Second Life in the IT industry is taking place for the wrong reasons. Virtual technology and IT workers are just not ready. People, not PR, should indicate that they want virtual meetings -- and they should never be forced to jump through a series of technological hoops in order to get the information that they need.

What People Are Saying

second life & IT

Um...I remember as recently as 1-3 years ago, I was told by a IT manager that it was impossible to have VB6 or dotnet work with mainframe data.

Yet I had been doing it for 3+ years previously.

Often the ways to do things eventually work out.

I even remember my highschool counselor telling me not to go into computers as I didnt have the intelligence to do so.

Funny, the problem was the school & her because I independetntly had myself tested when in 12th grade, and 2 years later was doing 1st year of a 30+ year career as a programmer.

It wont be long before one can use SL to interface to the real world or visa-versa.

second life & IT

Um...I remember as recently as 1-3 years ago, I was told by a IT manager that it was impossible to have VB6 or dotnet work with mainframe data.

Yet I had been doing it for 3+ years previously.

Often the ways to do things eventually work out.

I even remember my highschool counselor telling me not to go into computers as I didnt have the intelligence to do so.

Funny, the problem was the school & her because I independetntly had myself tested when in 12th grade, and 2 years later was doing 1st year of a 30+ year career as a programmer.

It wont be long before one can use SL to interface to the real world or visa-versa.

The platform is definitely

The platform is definitely limited for now, but I think there is one point you are missing that all these corporations get.

Press.

Sure only 20, 30 or a maximum of 50 people are able to attend an event. How many hits do your Second Life articles get? I think these corporations know exactly how much word of mouth their dollars are buying when they contract with one of the SL Dev companies.

More importantly, it gives YOU something to write about that is probably a bit more fun than the usual biz news. After all where else but Second Life can you be a respectable reporter while wearing only a sombrero and boxer shorts?

Just see massive on-line

Just see massive on-line multi-user multi-object active agent environments as the obvious next stage of the Internet/Web. Its always a bit clunky early on... but you soon cannot believe how you used to work without it. Imagine in 10 years time if you do NOT have an agent/avatar acting (in the limited ways you authorise) for you on the Internet. You will sometimes wonder what you did at the times your blackberry/e-mailer was not connected - or you actually went to sleep! :-)

Don't be too hard on Second

Don't be too hard on Second Life or the businesses that are online exploring the potential - attending an event like Sun's is not really the best way to start exploring as it takes a bit of getting used to.

From our perspective, since entering the virtual world about two weeks ago we have picked up a piece of real world business, negotiated a partnership with a New Zealand marketing consultancy and spent quality time with some senior new media bods from multinationals. And all without moving my fat backside from the chair in my home office.

There are business apects of Second Life that are really new and exciting. The potential for the virtual office is immense - and for the IT profession the integration of collaboration tools, business applications and e-commerce functionality with the virtual world is (and I'm prepared to lay a bet on this one) going to be a very hot topic indeed.

Second Life has the potential to be the new eBay - it provides a platform for business in a similar way that eBay provided a platform for a global car boot sale... The difference is that Second Life - providing virtual real estate - can support many more business models than something like eBay.

If you ever go back onto Second Life come and have a chat with Chester Orbit, our man in LaLa Land, over a cup of virtual coffee.

Hello Fern. The Sun press

Hello Fern. The Sun press release did not mention anything about alternative or real-time ways of tuning into the Q&A (scroll down about 3/4 of the page for the Q&A details). However, members of the SL community who maintain blogs or websites were kind enough to fill in some of the gaps. They included The Blog That Exploded, InfoQ, and Taran.

Yeah, I'm afraid the site is

Yeah, I'm afraid the site is becoming fairly popular. Sorry about that. Here's the link:

http://www.knowprose.com/node/16643

As for the interface, they are pretty self explanatory. The inventory is a little odd, I admit - but it's not different from Windows Explorer.

The Search options are in tabbed selections... I never had a problem using them, but I could see how some would find them confusing. I'm used to tabs with Mozilla/Seamonkey, so it was not a leap... int fact, I believe Mozilla is incorporated.

The problems I had were with the drop down menus and finding things - or better, figuring out what was there. If I would have to say something sucked about the interface, I would say that would be on the top window menu.

I did not see the Second

I did not see the Second Life event as a gimmick but rather another channel for folks to hear more details about the open sourcing of Java, in real time. I recall there was a press conference held on Sun's Santa Clara campus that press/analyst and others could attend in person or via web; there was an IRC chat and there was the Second Life activities.

Hello Taran. Thanks for your

Hello Taran. Thanks for your input. Could you post in the comments here the direct link to the post about the Java Q&A? When I tried to visit your blog, I got a "This Account Has Exceeded Its CPU Quota."

As for your comment about the UI, besides the left click, right click, arrow keys and standard typing that you noted, there are also the following options shown by default when I log on:

Buttons: IM, Chat, Friends, Fly, Snapshot, Search, Build, Minimap, Map, Inventory.

Inventory subfolders: Animation, Body Parts, Calling Cards, Clothing, Gestures, Landmarks, Lost and Found, Outfit, Cnotecards, Objects, Photo Album, Scripts, Sounds, Textures, Trash.

Cascading menu titles: File, Edit, View, World, Tools, Help.

Some of these are self-explanatory. Some are ambiguous. Some are poorly designed and/or hidden, such as the search options.

All of these things are fun to play around with, but do you think that a developer or IT manager who wants to take part in this type of Q&A, and who otherwise has no time or interest in SL, should be forced to learn all of these SL functions first?

Puleease... Second Life and

Puleease... Second Life and The Sims Online are hardly comparable. TSO is for gaming babies; SL is for the grown-ups.